Demo post for Darkness write-up
Aug. 23rd, 2012 08:23 pmDoes it seem a little dark outside to you? - The Darkness
Alan and the Darkness have something of a… well, intimate connection, and try as the writer might, he just can't divorce it as easily as being whisked away to another dimension filled with other unpleasant horrors. Why, Alan, that's just cruel, thinking you could replace the one thing that knows you so well. Worry not, there's that innocent looking typewriter left by a friend, and a familiar muse nipping at your brain.
University
by
Alan Wake
Alan has gone missing, trapped in a pocket dimension created by the Darkness, where it feeds on his craft. There, he writes, and in five days time, he will be back, and the scattered pages of this manuscript will be around the campus for any and all to find. But in the mean time, whatever light the sky had to offer goes completely dark in Arkham. Some people are fine, others feel a dullness to their thoughts, an aversion to light, and may or may not suffer blackouts and/or losses of time.
But wait! There's more!
It looks like we've lost power! What happened to all the lights? Ohhh my. I hope no one is afraid of the dark, because something seems to have messed up the generators. Let's hope someone can repair them and get the lights back on soon, or else we're gonna need a lot of batteries!
If you feel like it, here's the full half-hour prequel to Alan Wake, called Bright Falls, where the protagonist gradually becomes Taken. It's a good visual representation of the symptoms as it all sets in. For those who don't feel up to watching, refer to the symptoms above. Not only will they experience these, but for any writers, artists, or doodlers of any sort, you will find disturbing notes and written/drawn imagery left behind, to begin with. These can be on physical notepads, the intranet, texts, or whatever your character gets their hands on. As blackouts progress, there will be more damage left behind. Rooms will go from being tossed around and a mess to things broken and walls smashed, slashed, or otherwise damaged.
How long does it take to become completely Taken? The average span is about 3-5 days, and varies on how much time the person spends fighting for control, and how much time they spend keeping themselves in the light. If someone is less able to fight for control or less aware of what is happening, they are more likely to take less time to convert.
And then all traces of consciousness will be gone. Your character will be a mindless slaughtering machine (for the most part), using whatever they can find and the only thing on their mind will be to kill. The Taken tend to shout things that make absolutely no sense, but among some slightly higher functioning ones, they can sabotage fuse-boxes and power supplies. The only way to stop a Taken is to adopt Alan's motto for true-companionship and trust: Flashlight and gun. Light is the only thing that keeps a Taken at bay. They cannot be redeemed, only killed.
The Touched however, can be saved. These people are slaves to the Darkness, but are present enough to continue functioning normally, for the most part. Some Touched experience sluggishness, repetitive speech, and aren't very useful at all. Others can work as spies and operatives for the Darkness. They have an aversion to light as well, but can handle it more than a Taken can. Bright, direct light can free The Touched from The Darkness.
How long does it take to be Touched? Being touched is an almost instantaneous transition, as opposed to the Taken, but it's also easier to fight for conscious control, and to get rid of the Darkness without physically harming the person. Depending on the circumstances of how a person was touched, be it through the Darkness itself, a herald like Mister Scratch, or through another touched, it can leave a different psychological thumbprint behind, ranging from being traumatized to simply feeling scuzzy to the point 1000 showers could not wash it away.
It's up to you, the players of Arkham, who will be Taken, who will be Touched, and who will fight to redeem Arkham from the Darkness.
Alan and the Darkness have something of a… well, intimate connection, and try as the writer might, he just can't divorce it as easily as being whisked away to another dimension filled with other unpleasant horrors. Why, Alan, that's just cruel, thinking you could replace the one thing that knows you so well. Worry not, there's that innocent looking typewriter left by a friend, and a familiar muse nipping at your brain.
University
by
Alan Wake
Alan has gone missing, trapped in a pocket dimension created by the Darkness, where it feeds on his craft. There, he writes, and in five days time, he will be back, and the scattered pages of this manuscript will be around the campus for any and all to find. But in the mean time, whatever light the sky had to offer goes completely dark in Arkham. Some people are fine, others feel a dullness to their thoughts, an aversion to light, and may or may not suffer blackouts and/or losses of time.
But wait! There's more!
It looks like we've lost power! What happened to all the lights? Ohhh my. I hope no one is afraid of the dark, because something seems to have messed up the generators. Let's hope someone can repair them and get the lights back on soon, or else we're gonna need a lot of batteries!
If you feel like it, here's the full half-hour prequel to Alan Wake, called Bright Falls, where the protagonist gradually becomes Taken. It's a good visual representation of the symptoms as it all sets in. For those who don't feel up to watching, refer to the symptoms above. Not only will they experience these, but for any writers, artists, or doodlers of any sort, you will find disturbing notes and written/drawn imagery left behind, to begin with. These can be on physical notepads, the intranet, texts, or whatever your character gets their hands on. As blackouts progress, there will be more damage left behind. Rooms will go from being tossed around and a mess to things broken and walls smashed, slashed, or otherwise damaged.
How long does it take to become completely Taken? The average span is about 3-5 days, and varies on how much time the person spends fighting for control, and how much time they spend keeping themselves in the light. If someone is less able to fight for control or less aware of what is happening, they are more likely to take less time to convert.
And then all traces of consciousness will be gone. Your character will be a mindless slaughtering machine (for the most part), using whatever they can find and the only thing on their mind will be to kill. The Taken tend to shout things that make absolutely no sense, but among some slightly higher functioning ones, they can sabotage fuse-boxes and power supplies. The only way to stop a Taken is to adopt Alan's motto for true-companionship and trust: Flashlight and gun. Light is the only thing that keeps a Taken at bay. They cannot be redeemed, only killed.
The Touched however, can be saved. These people are slaves to the Darkness, but are present enough to continue functioning normally, for the most part. Some Touched experience sluggishness, repetitive speech, and aren't very useful at all. Others can work as spies and operatives for the Darkness. They have an aversion to light as well, but can handle it more than a Taken can. Bright, direct light can free The Touched from The Darkness.
How long does it take to be Touched? Being touched is an almost instantaneous transition, as opposed to the Taken, but it's also easier to fight for conscious control, and to get rid of the Darkness without physically harming the person. Depending on the circumstances of how a person was touched, be it through the Darkness itself, a herald like Mister Scratch, or through another touched, it can leave a different psychological thumbprint behind, ranging from being traumatized to simply feeling scuzzy to the point 1000 showers could not wash it away.
It's up to you, the players of Arkham, who will be Taken, who will be Touched, and who will fight to redeem Arkham from the Darkness.
