cuzimawriter: (Default)
Does it seem a little dark outside to you? - The Darkness

Alan and the Darkness have something of a… well, intimate connection, and try as the writer might, he just can't divorce it as easily as being whisked away to another dimension filled with other unpleasant horrors. Why, Alan, that's just cruel, thinking you could replace the one thing that knows you so well. Worry not, there's that innocent looking typewriter left by a friend, and a familiar muse nipping at your brain.

University

by

Alan Wake

Alan has gone missing, trapped in a pocket dimension created by the Darkness, where it feeds on his craft. There, he writes, and in five days time, he will be back, and the scattered pages of this manuscript will be around the campus for any and all to find. But in the mean time, whatever light the sky had to offer goes completely dark in Arkham. Some people are fine, others feel a dullness to their thoughts, an aversion to light, and may or may not suffer blackouts and/or losses of time.

But wait! There's more!

It looks like we've lost power! What happened to all the lights? Ohhh my. I hope no one is afraid of the dark, because something seems to have messed up the generators. Let's hope someone can repair them and get the lights back on soon, or else we're gonna need a lot of batteries!

If you feel like it, here's the full half-hour prequel to Alan Wake, called Bright Falls, where the protagonist gradually becomes Taken. It's a good visual representation of the symptoms as it all sets in. For those who don't feel up to watching, refer to the symptoms above. Not only will they experience these, but for any writers, artists, or doodlers of any sort, you will find disturbing notes and written/drawn imagery left behind, to begin with. These can be on physical notepads, the intranet, texts, or whatever your character gets their hands on. As blackouts progress, there will be more damage left behind. Rooms will go from being tossed around and a mess to things broken and walls smashed, slashed, or otherwise damaged.

How long does it take to become completely Taken? The average span is about 3-5 days, and varies on how much time the person spends fighting for control, and how much time they spend keeping themselves in the light. If someone is less able to fight for control or less aware of what is happening, they are more likely to take less time to convert.

And then all traces of consciousness will be gone. Your character will be a mindless slaughtering machine (for the most part), using whatever they can find and the only thing on their mind will be to kill. The Taken tend to shout things that make absolutely no sense, but among some slightly higher functioning ones, they can sabotage fuse-boxes and power supplies. The only way to stop a Taken is to adopt Alan's motto for true-companionship and trust: Flashlight and gun. Light is the only thing that keeps a Taken at bay. They cannot be redeemed, only killed.

The Touched however, can be saved. These people are slaves to the Darkness, but are present enough to continue functioning normally, for the most part. Some Touched experience sluggishness, repetitive speech, and aren't very useful at all. Others can work as spies and operatives for the Darkness. They have an aversion to light as well, but can handle it more than a Taken can. Bright, direct light can free The Touched from The Darkness.

How long does it take to be Touched? Being touched is an almost instantaneous transition, as opposed to the Taken, but it's also easier to fight for conscious control, and to get rid of the Darkness without physically harming the person. Depending on the circumstances of how a person was touched, be it through the Darkness itself, a herald like Mister Scratch, or through another touched, it can leave a different psychological thumbprint behind, ranging from being traumatized to simply feeling scuzzy to the point 1000 showers could not wash it away.

It's up to you, the players of Arkham, who will be Taken, who will be Touched, and who will fight to redeem Arkham from the Darkness.
cuzimawriter: (Default)
✢ The Player
Player Name: Kirk
Age: 20
LJ: [livejournal.com profile] sylviakelt
AIM / MSN / Y!M: aim: assbanditkirk
E-mail: fool.and.snake@gmail.com
Other Characters: N/A

✢ The Character
Character Name: Alan Wake
Fandom: Alan Wake
Canon Point: Post- Alan Wake's American Nightmare
Age: 31

Appearance:


Alan is a sturdy man for a writer, and stands tall at 6'2". He has short brown hair, longer on top, with a bit of a wave to it, and brown eyes. Since being trapped in the Dark Place, Alan has come to be quite pale, and looks quite tired, with very dark circles, and a bit of an unhinged edge to his overall appearance.

Abilities / Powers: Alan has been touched by the Darkness and has been fighting with light since the beginning of his ordeal at Cauldron Lake. Over time, he has come to be able to focus a beam of light from any flashlight he touches to be much brighter, causing him to burn away the Darkness and it's hold on a Taken individual. TL;DR he squints and his flashlight goes into high beams mode. Also his batteries to his flashlights recharge when he is not focusing high beams at people's faces.

Alan is also a best-selling writer, which has to count for something as far as his literary skills go. Alan can also survive off of ridiculous amounts of coffee without having a heart attack, and judging by recent breakthroughs in science, his memory must also be pretty great.

Inventory:
1 Energizer brand heavy duty flash light
12 lithium ion AA batteries
1 Flare Gun, loaded, with 4 extra flares for ammo
3 regular flares
1 nail gun, loaded with 53 nails, and one full cartridge with 75 nails in it
1 shotgun, half loaded, with 13 extra shells
Various manuscript pages

Personality:

Alan is a tired and desperate man fighting for peace. In his youth, his passion for the written word mattered more than any repercussions that came with the territory. His first work, The Errand Boy, reflects Alan 100% in that he was a boy without a father, trying to write his way up the ladder, trying to find and reach out to the father he never knew. While it reflects his longing to know the man, it also reflects Alan's disdain for a man who was never there, and tells that even though he wanted to know who he was, he didn't want some late forgiveness for never being there. With The Errand Boy, Alan did in fact get the rise of fame that he wanted, but not attention from the one person he wanted recognition from.

With his renown, there came the fans, which led Alan to become a withdrawn man who doesn't associate, or at least associate well, with anyone except for the people who are already close to him. He hams it up for talk shows, because he has to, but he actually hates dealing with any sort of publicity, even getting in trouble for punching journalists and paparazzi for hounding on him. He can be a calm enough guy when interacting with someone, but once they acknowledge who he is, begin mentioning his work, his mood goes straight to sour. There is no denying that Alan is a jerk, or that he has a boatload of sarcasm, because he is and he does.

Alan has a grand total of two people that he is close to: his wife Alice, and his best friend/agent Barry Wheeler. Alan has known Barry almost his entire life, and the amount of devotion and loyalty to his friend shows, but that does not disclude the bickering, snide remarks, snark, and rough taunting that the two also throw back and forth at each other. Alan met Alice much later, sometime after he started writing the Alex Casey novels, but before he finished the series. Alan loves Alice dearly, and he has never considered being with another woman in any manner, but from all the stress of his work, the two with such fair frequency that it caused him to become even more frustrated. He would go out to parties and drink so much that he could barely think, let alone stand, and wake the next day with hangovers from hell that did little to help his inability to write anything at all.

When working on writing his Alex Casey novels, Alan took up shooting at a shooting range with a vast array of guns. He did this as a means of studying how to write the action lengths of the novel, to study his character Alex, but there were also probably times he went to the range to take a load of stress off from dealing with journalists, or to clear away some of the looming writer's block. Alice suggested the trip to Bright Falls so Alan could write again and perhaps talk to Dr. Emil Hartman, a psychologist that works with struggling artists, and chances are he agreed because it was a small nowhere town that had a good landscape for hunting, which would cater to his personal hobby of shooting.

Alan is far from being a hero, admitting that he has nowhere near half the strength or blind determination that his hero Alex Casey has. Still, his stubborn nature that wavers the line between a lion's bravery and a fool's courage leads him to fight his way through the darkness, hoping that he can beat his way through the monstrous night. It even extends so far that while he hates dealing with fans, Alan fights his way to save a girl Rose who works at the local diner in Bright Falls, an avid fan who becomes touched by the darkness. However, while there are some heroics displayed by the man, he also continues fighting his way so that he can achieve his own desire to save his wife Alice, which is selfless in one right, and selfish in another. He does not hesitate to fight the Taken, who were once normal people of Bright Falls, but sacrifices all of his being to save his wife.

As a young boy, Alan was afraid of the dark, but with a small token from his mother, who told him a fanciful story that it used to belong to his father. It warded away darkness with a bright light, keeping him safe, and as he grew older, his fear went away. It returned again with Alice, whose fear of the dark was present, and far worse than the fear Alan had as a child. Alice always had flashlights and batteries handy, and she always knew where they were in the event that a power outage happened and the lights went out. As a man, he fights the darkness without hesitation, but with the knowledge that it is a monster much worse than he had ever known still leaves a cold sweat on his brow.

History: Alan's history begins in the Background section and extends all the way through to American Nightmare.

First Person Sample: Alan flipping his shits and generally being a douche.

Third Person Sample:

Hartman wouldn't let him leave Cauldron Lake Lodge. Told him a whole lot of bullshit about progress and he made it all sound so nice, voice full of false pleasantries, but Alan didn't like the guy one bit. He didn't want to be here. He needed to be somewhere else, out there, fighting back against the Darkness, finding Alice. He got the feeling though, that if he kept pressing the matter of leaving that the male nurse playing big brother would go hulk on him and Hartman would start spewing sounds not unlike the ones he had heard from Stucky.

At least he had been given the freedom to walk on his own around the lodge. He found himself outside on the balcony overlooking Cauldron Lake, eyes downward to where Bird Leg Cabin had been. It didn't make any sense, how it could have been there one night, prepped and ready for him and Alice to stay there, and yet it had never been there at all in the past twenty years. The entire island was taken out by that eruption, so everyone said, so how had it been there?

Was the will of the Dark Presence really that strong? Was the lake some sort of doorway into a dimension of darkness? Was that where Alice was?

Would he ever see her again?

He turned to look over his shoulder, and sure enough, there was one of the nurses, peering through the window at him, probably making sure he doesn't try to escape or something. If he really wanted to escape, he'd ask the Anderson brothers. They knew every way in and out of this place; no matter what sort of precautions the doctors and nurses took to prevent them from getting out, they managed to slip through their fingers and head off to the Oh Deer Diner for one more squabble to Coconut.

You know, that wasn't a bad idea… Maybe he should ask them about a way out.


Other: Everyone should go play Alan Wake. It's on XBox 360 and Steam.
cuzimawriter: (Default)
Throughout Alan Wake and Alan Wake's American Nightmare, Alan comes across manuscript pages, written by him in the Dark Place, outlining his life and events that will unfold in the real world. They expand upon characters we don't really see and give a deeper understanding of what is going on outside Alan's journey throughout the games.


Cut for spoilers )

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Alan Wake

August 2012

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